iPhone SDK

Iphone SDK LogoProbably one of the most anticipated software releases from Apple happened on Thursday 6th March. Apple released their beta version of the iPhone SDK, software development kit.

Steve Jobs, along with Phil Schiller and Scott Forstall, showed what we can expect with the new version 2.0 iPhone/iTouch firmware to be released in June. Phil Schiller kicked it all off by going through the enterprise additions to the iPhone. Here we see practically everything the was missing and then some. This as far as I can tell is going to make a reasonable sized dent in the Blackbury RIM market.

The real interesting bit of the presentation, well at least for me, was the presentation given by Scott. Here he gave a fairly detailed review of the SDK, I’ll cover that in more detail in a later blog post. Let’s just say that it was fantastic. Along with Scott was a few companies that were given a two week pre release of the SDK and asked what could be done with it. The results was really amazing.

First up was an Scott himself. Here he showed of a space shooter game in 3D using OpenGL|ES. The movement was very smooth and the shooting action solid enough to be enjoyable. One of the interesting points he made was the fact that it was also using OpenAL for sound. This gives a full 3D sound spectrum.

Electronic Arts Spore GameElectronic Arts was next up showing their iPhone version of Spore. Travis Boatman was responsible for this one.

In Spore you control a micro organism from the early dawn of life in the big soup bowl. You have to control your spore and help keep it safe and grow. The neat aspect of this game is the control mechanism. Spore uses the iPhones 3D axis accelerometers to control movement. At certain points in the game you have the ability to add custom parts to your spore to help it evolve. There are a total of 18 levels in this game and to think that all this was programmed in 2 weeks on an unknown software platform. This looks to be one great looking small game.

Sales Force Automation ApplicationSalesforce.com represented the vertical markets. Chuck Dietrich showed what they had managed to accomplish in less than the two week period.

Salesforce are looking to bring their 63,000 plus applications to the iPhone. Chuck showed one of their sales applications. This Sales Force Automation application is used to store sales persons contacts, sales records, target levels, and a whole slew of other sales and marketing information.

AOL Instant MessengerRizwan Sattar from AOL showed of their instant messenger for the iPhone. You have complete access it your buddy lists, check who is online/offline and set your profile. One of the neat features is the ability to change your buddy icon using the image picker built in the iPhone, or even take a picture with the built in camera.

Epocrates drug informationEpocrates was something I wasn’t expecting, actually I’ve never heard of the product in my life, but according to Glenn Keighley, over half a million health care professionals and 1 in 4 physicians in the US use it. Epocrates is a drug encyclopedia containing over 3,300 of the most popular prescribed drugs in the US. This database can be searched and photos available showing what the drug looks like. It can even show the doctor how mixing different drugs can effect the patient.

Sega Monkey Ball gameLast but not least was Sega with an iPhone version of Super Monkey Ball. Ethan Einhorn showed a very playable version of the game using the same control mechanism as EA’s Spore above. The big difference here is it’s a full 3D visual experience.

According to Ethan, he was totally surprised as to the power of the iPhone and he stated that it wasn’t a cell phone game but a console game. They even flew in a graphic artist to help scale up the visuals because of the shear power of the device.

Steve Jobs finished up the presentation by describing how they are going to handle the distribution of iPhone Apps. The only way to get your app in front of every customer will be through their ‘App Store’.

Apple will take care of hosting, distribution credit card handling and providing free update service. For this they will be take a 70/30 percent split, which for the most art seems quite reasonable. Other blog posts seem to find this a bit of a take on, but for what your getting I think its a good deal. If however your providing freeware or shareware applications then these will be hosted free of charge.

3 Responses to “iPhone SDK”

  1. Jason Rakowski Says:

    Good Layout and design. I like your blog. I just added your RSS feed to my Google News Reader. .

    Jason Rakowski

  2. Aaron Wakling Says:

    Good Blog. I will continue reading it in the future. Nice layout too.

    Aaron Wakling

  3. Philip Says:

    Thanks guys. There’s going to be a lot more activity in the very near future,

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