iPhone App Development
Now that the new 3G iPhone has been released into the wild, selling over 1 million phones over the weekend, a number of the NDAs, non-disclosure agreements, have been lifted, and we are free to talk about certain aspects of the iPhone and its development.
I am in the process of implementing an educational game for the iPhone, see below, and releasing it to the AppStore on iTunes.
The AppStore is Apples way of controlling how applications are purchased and transferred to your iPhone or iPod Touch. One great advantage of this concept is that you only have one point of call for all your application needs, though does involve the habit of, “Oh look, I like that”, purchase.
Another, slightly more controversial, approach is in Apple takeing all the cash generated from the AppStore and paying the companies once per month, allowing Apple to get interest on any money generated. It does however freely publish shareware applications for, free.
Individuals or companies looking to sell their product must select from a price band and get to keep 70% on the value of their app and Apple takes 30%. This is to help cover the cost of hosting your aplication and credit card transfers. I think it’s a great deal as it helps put the smaller companies and individuals in the same league as larger companies with hugh budgets.
I’ll keep you all posted on the development
Images of my current educational game, more on this later.
